Developer Interview: Levi Fussell
Dalton Carl is a Windows Telephone fan, an aspiring developer and a WPCentral reader. Dalton had the opportunity to interview Levi Fussell, developer of several Windows Telephone apps, and shared the interview with us. We in turn thought we would share with you.
What defenseless Dalton's attention was Fussell's Windows Phone game Rooftop Rage (link opens Zune). According to Dalton, it was the simply game outside the XBox Live titles that made him go "wow". According to Dalton, "It was such an interesting game, I had to know more about the creator".
Follow the break to read Dalton's interview with Levi Fussell.
Question: So tell me about yourself and your background in programming and gaming in general.
Answer: I am Levi Fussell of Quark Downwards Games, a one-human team that is published under the name Fussell Corporation. I am xv years old and have been developing for a footling over a year and a half. I have published 4 games to the WP7, these include Infinite God, Legless Ninja, Neon Raider, and my almost achieved and current best game, Rooftop Rage. I avidly love the Windows Telephone 7 and where information technology is going, and hope to release more games to its ever expanding market.
Question: When did yous first offset making Mobile games?
Answer: I began developing mobile games a few months earlier the release of Windows Telephone 7, effectually July of 2022. Although that was not very long agone, I was already adapted to the idea of a small-scale mobile screen using touch interface, every bit I programmed for the Zune HD. Zune HD just enabled 3rd party releases personally and not on a public market, so I was stuck with publishing my half-completed applications to zuneboards.com.
The Zune HD is what originally kick started my interest into game development, and since the Windows Phone 7 release it has become a natural favorite of mine to develop games made for playing on quick occasions, such every bit waiting in the doctor's function or sitting on a bus.
Question: What made you choose to develop apps for WP7?
Answer: At that place are quite a few reasons equally to why the Windows Phone vii was my device of choice over the Android and the iOs devices. Firstly, I was already accustomed to the XNA framework subsequently developing for the Zune HD, making the switch of devices an easier 1. The next reason is due to my connections via Microsoft. I was able to start my first year contract with developing for the WP7 for complimentary.
And so why would I not have that opportunity? Although I did choose the Windows Phone 7 as my "device to develop for", I sometimes feel that games and applications can take a slightly better chance on the marketing side of things when on the Android or Apple market. The only games on the WP7 marketplace that seem to exist having the largest audiences (and are non free) are Xbox Live titles every bit I come across it now. But in truth, Microsoft has a vivid program currently and I am happy to exist a part of the ever growing publicity of the WP7.
Question: There's lots of "City Runner" type games, what do you recall makes your game stand out from the rest?
Respond: Well, simply by playing the Rooftop Rage once, you can immediately tell the odd ideas that ran through my head during development. I originally started this thought past edifice a game that actually enabled me to manipulate the surroundings around the player and throw in random obstacles that the histrion must overcome.
Canabalt (iPhone game) is ane of the first things that pop into people's minds when they first start Rooftop Rage, but in that location are actually quite a few differences. Beside from running on the rooftops of buildings and breaking through the occasional window, Canabalt has less of a changing game style. Turnips, stars and pigs add together to the enjoyment of running from your death, especially when the pigs are sent squealing behind y'all into an inevitable death of blood and blades. That side of Rooftop Rage adds a sense of enjoyment and humor for the actor. The one stand up out aspect of my game compared to the balance of the metropolis runner type games is that Rooftop Rage is more interactive with its environment, enabling a fun, addictive, re-playable game for the modern game lover.
Question: Rooftop Rage has corking retro graphics, why was this chosen for the art style?
Answer: Bully retro graphics? Why give thanks y'all! Actually, the truth behind my graphics is that I struggle with them. Existence a one-homo developer I savor the programming side of game making, not and then much the art side, and so when it comes to the twenty-four hours at which I have to depict all my graphics, I think of the most visually communicable and yet easiest way to accomplish my "art".
Surprisingly, all my art was drawn on a zoomed in MS Paint canvas, and so converted to Paint.Internet by printing the screen of the MS Paint sheet. Later on seeing how much I was struggling with the retro graphics I decided to create more colorful pixel images, rather than detailed artwork. This is the reason behind the bosses in my game, and why they look like giant blobs rather than fierce monsters. Blitheness is also one of my weak aspects, hence the reason behind the minimal movement of the pigs (only their tail moves), and the stutter of the jet pack's flame.
Question: Is at that place a reason you cull to have the levels randomized over preset?
Respond: Rooftop Rage is quite a random game in itself, so what better way than to randomize the level? Randomized levels likewise take quite a few advantages. One, it keeps players coming dorsum for more each time they play the game. Although it is randomized, some aspects are kept the same to human activity as checkpoints for the player, giving him/her the feeling of accomplishment each time they achieve one. "Checkpoints" are represented as dominate battles in which each boss becomes slightly trickier.
I have never actually made it past dominate number four J. Another reason behind randomized levels is to give me the freedom of making one game completely different from the next. For example, the start game you lot may play could be just running along the buildings, jumping a few gaps and killing a few pigs. Yous call back to yourself, "That'due south information technology?" And then you play again and suddenly there are lava pits that you have to spring over or the ground of a sudden disappears and a jet pack is necessary to cantankerous the other side!
Question: Is in that location any other games in the works? Or futurity updates to whatsoever of your current games?
Answer: Currently, I have no Windows Phone 7 game in the work. I have decided to quickly give development for the Xbox 360 a shot, and am planning to convert Rooftop Rage to the console. But for those that are enjoying my game on the telephone, at this moment I am working on a new unlockable theme for the game. That is non all I plan for Rooftop Rage though. I am contemplating over a new game manner, in-game traps that can cause deadly outcomes for pigs and the player and, of class, new awards to keep you coming back for more.
Updated February 2022
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Source: https://www.windowscentral.com/developer-interview-levi-fussell
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